![]() ![]() In the dgVoodoo2 Control Panel (dgVoodooCpl.exe), under the General tab, change the game's Output API setting to Direct3D 11 (feature level 11.0).You can now use MXAO (or any other depth buffer based shader).Once you enter the value and click out of the popup, Reshade will register the depth buffer correctly. If the value doesn't exist, you can add it by clicking the " " button in the popup. If it's not set properly, update the value. Check that the value RESHADE_DEPTH_MULTIPLIER exists and is set to 2.In-game, open the Reshade UI, and click the "Edit global preprocessor definitions" button.This prevents the game from resizing the depth buffer. ![]() To prevent the game from overwriting the file, also set the file to read-only. Set both values to 100, then save the file.
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