![]() Throughout the process, she explains all the considerations you need to keep in mind when working on your own projects to ensure your pipeline is non-destructive and to help save you time in the long run. From there, Kat jumps into Maya to block out the character she additionally uses Maya for the low-poly meshes, retopology, and UVs. The workshop begins in Photoshop for the character's design, using paint-overs to fully visualize how the character will look. She explains the importance of fundamental art skills - including anatomy, form, shape language, gesture, and flow - and how they inform each stage of the process to help create a realistic final result, even when dealing with stylized concepts. ![]() Senior Character Artist, Kat Unsworth, details her entire workflow, from the initial design of the character model through every stage of its production. Discover the process of creating a stylized game character model and rendering a professional portfolio piece.
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